Friday, January 11, 2008

Spaceship motion test


I had a few spare hours tonight. Although I should have perhaps done something else with that time, I took the evening to do whatever I wanted. And for once, rather than writing, I played around with some spaceships, stars and effects. You can have a look HERE.

Although this doesn't have the whimsy and charm that I hope Moon Town will have, I will be needing to handle the things I'm testing here - sort of a hand-held camera in an action chase scene, uniform starfield (believe it or not, I had to create a new procedure to get what I was after) and engine-glow effects.

The other thing I was working on was to see how quickly I could get it rendered. I spent about 3 hours on this tonight from start to finish, and I got the renders down to around 5 seconds a frame (my goal is to keep my renders under a minute a frame, and so this is acceptable) and above all, to see if I could do it all "in camera" - in one render pass, as opposed to compositing layer upon layer as one does in "real" visual effects work. *shrug*

Enjoy. And now, I sleep.

8 comments:

Jason said...

Pretty dang impressive for only 3 hours work. I am excited to see this kind of work popping out of Og Land. Looking forward to seeing more.

Keep it up Steve.

steve said...

Thanks, Jase

How bout you? Any movement on joining me in Crazytown?

Jason said...

Actually, yes.. I've been working today on a couple of characters concepts to bring to life in 3D. I will send you the image to show you.

mathias said...

Nice work Steve, and for 3 hours of work it is impressive! Cool that you got down the rendertimes to 5 seconds aswell. Will you keep the materials for this project as simplistic as in the work in progress clip?
Keep up the good job!

steve said...

Thanks, Mathias. Actually, I won't keep the materials that simple. Aside from the starfield, there isn't a single texture on the geometry here, and you know I can't let it go like that. :)

I want to take the Marc Craste approach - simple geometry with banged-up textures, and stylized animation. I am hoping that by doing that, I can keep things simple enough to be doable. We'll see...

Thanks for the note.

elledeegee said...

Great work Steve! Love it!

mathias said...

Sounds like a great approach. I dig your influences aswell, so I'm really looking forward to see more progress on this. Keep up the good job.

steve said...

Hi, Lehsa and Mathias

Thanks for the nice words. It's all very exciting...